{"schema":"hottub-news/list/v1","item_schema":"hottub-news/item/v1","count":1,"sponsored":0,"items":[{"id":"n_vlvymlktqwx47ovgeloq","seq":136958,"kind":"article","title":"《我的世界》平均每天吸引 30 万新玩家，全球销量突破 4.25 亿份","title_en":"\"My World\" attracts an average of 300,000 new players daily, with global sales exceeding 425 million copies.","url":"https://www.ithome.com/1/007/484.htm","summary":"IT之家 9 月 27 日消息，微软 XBOX 首席执行官阿莎 · 夏尔马（Asha Sharma）在《我的世界》（Minecraft）Live 2026 活动中公布了一组值得关注的数据：平均每天有超过 30 万人第一次进入《我的世界》。 IT之家注意到，夏尔马在社交媒体上回顾《我的世界》Live 活动时分享了这一数据，并同时公布了另一个里程碑：游戏发行 17 年多来，全球销量已超 4.25 亿份。这样的成绩是绝大多数游戏都难以企及的。 平均每天新增 30 万名玩家究竟是什么概念？相当于一座中等规模城市的人口，每天都第一次接触《我的世界》。作为对比，很多大型游戏如果能够在发售当天吸引 30 万名玩家，就已经可以算是相当不错的成绩。 更值得注意的是，《我的世界》多年来已经登陆几乎所有主流游戏平台。Java 版支持 Windows、Mac 和 Linux；基岩版则覆盖 Windows、Chromebook、XBOX One、XBOX Series X 和 S、PlayStation 4、PlayStation 5、任天堂 Switch…","published":"2026-09-27T03:00:22Z","seen":"2026-09-27T03:07:29Z","lang":"zh","country":"CN","source":{"id":"kite-ithome-com-f1cdd0","name":"ithome.com","domain":"ithome.com","outlet":{"wikidata":"Q28413779","name":"IThome","type":"website","country":"CN","designations":["website"]}},"via":"kite-ithome-com-f1cdd0","entities":[{"id":"Q2292850","name":"My World","type":"other"}],"story":"st_vlvymlktqwx47ovgeloq","category":"economy-business","category_p":0.44,"category2":"science-technology","sentiment":"positive","tone":0.53,"political":0.0}]}