{"schema":"hottub-news/story/v1","story":"st_5iice7pdfvmdzxlhxgpq","title":"战地工作室欧洲区副总裁谈《战地 6》：不盲目追赶竞品，专注玩家需求","title_en":"Battlefield studio European vice president talks about 'Battlefield 6': Focus on player needs, not blindly chasing competitors.","outlets":1,"brief":null,"page":"https://hottub.news/stories/battlefield-studio-european-vice-president-talks-about-battlefield-6-5iice7pdfv","count":1,"items":[{"id":"n_5iice7pdfvmdzxlhxgpq","seq":1605640,"kind":"article","title":"战地工作室欧洲区副总裁谈《战地 6》：不盲目追赶竞品，专注玩家需求","title_en":"Battlefield studio European vice president talks about 'Battlefield 6': Focus on player needs, not blindly chasing competitors.","url":"https://www.ithome.com/1/009/610.htm","summary":"IT之家 10 月 4 日消息，尽管在临近交付的冲刺阶段历经波折，但《战地 6》（Battlefield 6）所收获的市场反响却与《战地 2042》（Battlefield 2042）截然相反 —— 首发极为顺畅，不仅斩获如潮好评，更引发了强劲的销售热潮。 该作在上市前三天内销量便突破 700 万套，并一举夺得 2025 年度美国最畅销游戏的桂冠。 EA 战地工作室欧洲区副总裁兼总经理丽贝卡 · 库塔兹（Rebecka Coutaz）在接受 GamesIndustry 采访时表示，DICE 及其协同团队并未满足于既有功绩止步不前，而是将目光投向了玩家社群的真实反馈与底层技术革新，以深度研判该系列的未来演进路径。 此外，库塔兹认为，竞争能促使开发者承担更多风险、发挥创意并尝试创新，但她并不赞成追逐竞争对手。 如果我们只是一味盲目追赶竞品，就绝不可能打磨出真正的好游戏。 我们之所以立项开发，是因为我们始终对自己的方向深信不疑 。 “毋庸置疑，我们始终在密切审视整个行业的竞争动态，”库塔兹强调，“…","published":"2026-10-04T01:32:03Z","seen":"2026-10-04T02:04:15Z","lang":"zh","country":"CN","source":{"id":"kite-ithome-com-f1cdd0","name":"ithome.com","domain":"ithome.com","outlet":{"wikidata":"Q28413779","name":"IThome","type":"website","country":"CN","designations":["website"]}},"via":"kite-ithome-com-f1cdd0","entities":[{"id":"Q966858","name":"Battlefield","type":"org"}],"story":"st_5iice7pdfvmdzxlhxgpq","category":"science-technology","category_p":0.46000000834465027,"category2":"economy-business","sentiment":"neutral","tone":0.11999999731779099,"political":0.03999999910593033}]}